Another potential tool I am considering learning is Autodesk 'Mudbox'. I believe the process of sculpting relates more to the methods used when producing concept art. The process seems more expressive than extruding faces and tweaking vertexes:
Hi all, my name is Andy Bailey and I am a student currently studying my second year of 'Digital Films, Games and Animation,' at Leeds College of Art. This blog will document both my progression with the set modules throughout the year, and also personal development within my chosen area of study (concept art for games).
Wednesday, 17 October 2012
Skills I Hope to Develop This Year
I have been talking a lot about my workflow in Photoshop. I hope to drastically improve on this throughout the course of the year. I want to explore working efficiently with layers and layer masks. I also hope to consider custom brushes and applying textures to my images. I will also strive to build on my visual vocabulary and drawing skills, looking at anatomy more in depth whilst also moving away from drawing only human characters. I want to expand on my ability to draw landscapes and environments, and also vehicles and machinery.
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