This sort of painting wouldn't really be featured among other more refined concepts, but feels like a behind the scenes development piece. It relies heavily on someone else's photograph found during a google image search. It does however give a little bit of context to the brewery idea, showing a marauder monitoring the booze production. This piece doesn't really show a space that a large mech could operate in however, which is something I tried to do with this next piece:
I used an image taken by Tim as the plate image for this paintover:
Interestingly, Adam suggested that the architecture around the level could have been built originally by 'The Sons Of Iron,' and later sabotaged by the Marauders. He had a blend of victorian buildings with industrial iron features much like the Leeds indoor market:
The theme of the environment I created was that of a make shift brewery/ loading docks. The giant copper hanging object is a huge beer cask. Notice also that I am now moving away from the outline hyper cartoony style, although I will experiment with outlines when it comes to texturing, and the 3D results will likely influence which visual approach we ultimately take.
I also posted my painting to the 'Level-up' group on Facebook. A video blog page where artists can also share their work and critique each other:
I am yet to receive critique, but plan on continuing to use 'Level-up' as a source for external feedback.
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