There's definitely something stylistically unique with Sparth's work. There is a level of looseness and simplicity, yet overall his environment seem vast and dense. His colours are warm and vibrant, contrary to much of the bleak washed out environments we see for franchises like 'Call of Duty.' I find Sparth's approach uplifting and visually pleasing. I was very excited to find that Sparth also posts in the 'Spitpaint' group:
Hi all, my name is Andy Bailey and I am a student currently studying my second year of 'Digital Films, Games and Animation,' at Leeds College of Art. This blog will document both my progression with the set modules throughout the year, and also personal development within my chosen area of study (concept art for games).
Monday, 28 April 2014
Sparth on Spitpaint
Nicolas Bouvier, nickname 'Sparth,' is a French concept artist/ artistic director who has worked on franchises such as 'Asassin's Creed' and 'Halo.' I am a fan of his work, particularly his science fiction environments. There are lots of artists that rely heavily on phototextures to communicate realism and detail. When I see Sparth's work I think 'broad strokes.' Instead of intricate detail, he depicts vast environments using strong bold forms:
It's great to see such talented and established artists posting in this open online community.
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