1. Over-the-top Violence:
One good example of this is indie game 'Broforce' which pokes fun at macho American 80s and 90s movie characters and satirises American patriotism. The player charges into a non-specified Vietnamese looking environment, blows up half the scenery, mercilessly kills the enemies in a firework display of gore, raises American flags, and on leaving hanging from the rope ladder of a helicopter, a banner reads 'Area Liberated.'
The game makes fun of America's superiority complex, by making fun of the oriental enemies 'shoddy third world construction.' I really like this flamboyant satire approach.
2. Obsolete Technology Predictions:
We're thinking old chunky computer monitors, Big analogue buttons and questionable fashion faux pas.
Classic revenge narrative:
Perhaps with a ridiculous motive. Something highly nonchalant and unspectacular, as oppose to the dramatic wedding massacre plot from 'Kill Bill.'
We have also been discussing presenting ourselves as a collaboration between artists, rather than a small indie games companies, for the purpose of networking. This way we can still present ourselves as individual practitioners before making the decision to tie ourselves down to a company as it were.
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