Anthony spent two years studying Art & Design, where he actually used 'DPaint Anim' for his final project. He later dropped out during the second year.
He first joined 'Freestyle Software', a small games company based in Chesterfield, and then later Sheffield, where he took his Omega in to work with him. He left just as 3D came into the industry.
He also worked for 'Krisalis Software' based in Rotherham, who were working on an ambitious 'Lego Fantasy' game, which was later canned.
Next, he moved to 'Gremlin' in Sheffield, the first project he worked on being 'Wacky Races.' With this project we had out first introduction to Anthony's programming capitulates, as he created a piece of software called 'Creature Tools' speeding up the process of rigging 60 characters. This made Antony head of the creature department. This innovativeness demonstrates how a broader understanding of the industry pipeline and versatility as well as specialty skills can help within the game industry.
After this, Antony moved to EA, where he worked from home. In 2004, he published his first book 'Game Character Development with Maya'.
On his work with Sumo Digital as lead artist on 'Outrun', Antony spoke about how his higher role compromised his artwork input and meant he spent more time organising his team and working with spreadsheets. This may suit some, but Anthony left to peruse a freelance career.
He spoke about freelance work being a 'scary move', as there was no regular guaranteed work. He did receive more varied work, some where the poly limit he he'd grown used to within the game industry was not present, giving him more freedom. Fortunately, because of his experience in various companies and the contacts he had built up, Antony was able to find good work. he recommended gaining some experience with companies before going freelance, as experience gained from a skilled team can be valuable, and friends made in the process may be offering you work during your freelance career.
Antony published another two successful books, and now creates tutorials and video guids for '3D World' and 'Digital Tutors'.
He spoke about what's next for him, hoping to become a better artist, particularly with his drawing skills. It is inspiring to see someone with such a successful career in the creative industry, still striving to improve their craft.
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