Tuesday, 14 May 2013

Head Development and Dynamic Poses

At this stage, I wanted to turn my focus on to my hero's head. I began with some sketches:


I chose to go with the belt buckle headpiece and glasses design at the top right. Although this doesn't offer  much disguise, I feel it is memorable. When intimidating his targets attention will likely be drawn to RAM's demonic horns. The laziness of Ramsey's disguise is also a testament to his boldness. He doesn't fear his wealthy and powerful target's, and also there is nobody close to him that could  be hurt through his masked activities if his true identity were to be exposed. Perhaps the glasses should have arms to rest on Ramsey's ears as although the minimalistic glasses look stylish, perhaps they don't meet my realistic game approach.

I also wanted to consider Ram's movement. I needed poses showing his aggression when confronting his adversaries. I used silhouettes to do this:


I had the idea of equipping Ram with a handheld double wrecking ball. I thought this would be an interesting way of giving my character a range attack whilst reflecting his interest in demolition. Notice also that I am attempting more varied angles inspired by Don Bluth's character explorations. I feel that by doing this the character becomes more three dimensional. I also began to do this with facial expressions:


Although I haven't presented my work in the form of a character sheet, I feel I am beginning to demonstrate my character's personality through these dynamic poses and expressions. I feel that my understanding of facial anatomy needs improvement. I like the top three expressions, as they present interesting angles as well as portraying personality. I feel that the Bottom two designs don't meet their captions, the 'snigger' looking more like an over emphasised grin and the 'in pain' expression looking more sad and mournful. Perhaps if time permits, I could compile my design work into portfolio worthy development sheets.

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